Title: Starting Stacks and Clock Post by: Cf on October 01, 2012, 02:48:40 PM I had a big post here but i've removed it and have altered it to a simple poll.
This is a one night freezeout tournament. Assume the buyin is anything up to £100. Assume the following structure and make your choice from the options above. 25/50 50/100 75/150 100/200 150/300 200/400-25 300/600-50 400/800-100 600/1200-100 800/1600-200 1000/2000-200 1500/3000-300 2000/4000-400 3000/6000-600 4000/8000-800 6000/12000-1000 etc My choice was 5,000 / 25 mins. My preference is for the early levels of the tournament to matter and to build a frantic pace from the start. Tournaments these days to me seem to think giving more chips is better and for me this is damaging tournaments and makes them less fun to play. e.g. Gala Leeds runs a £50 freezeout on 15,000/20min and it is awful in terms of enjoyability imo. Title: Re: Starting Stacks and Clock Post by: BulldozerD on October 01, 2012, 02:53:04 PM Whatever it is that is chosen it should start on time and have short breaks at reasonably regular intervals, including just before final table.
Title: Re: Starting Stacks and Clock Post by: roscopiko on October 01, 2012, 03:07:53 PM Much much much prefer 5000 or less start and 25/20 min clock for an evening 8pm game, hardly any exist now though cos punters want WFM and the ability to limp every hand for the first 4 levels.
Title: Re: Starting Stacks and Clock Post by: rex008 on October 01, 2012, 03:33:25 PM I think you need to be a bit more specific with your boundaries - if you're assuming say 50-80 players, and you want to finish in around 6-7 hours, realistically, you have 3 choices - 5000/30, 10000/25, 15000/30. Personally I'd go for the middle option of those three.
Title: Re: Starting Stacks and Clock Post by: Cf on October 01, 2012, 03:41:05 PM 50-80 players is a fair estimation for most places.
As for when to finish... that's a question in itself. I didn't specify that as your choice will reflect it. A 5000/20 is going to finish much earlier than a 15000/30. Personally i'd like most comps to be finished anywhere between 4-6 hours. I'm going to go into the maths at a later time, but I want to get some opinions/votes before I do that. Title: Re: Starting Stacks and Clock Post by: George2Loose on October 01, 2012, 03:42:10 PM Online. 3k 10 min clock. All the levels starting at 10/20
Title: Re: Starting Stacks and Clock Post by: Doobs on October 01, 2012, 03:49:38 PM 15000/30 is going to last 9 or 10 hours. Just look at the big blind. 80 runners, when the big blind gets to 16000 you will probably have 4 players with 20BBs or 8 with 10 BBs. You are in to the 9th hour at that point and it is unlikely to have finished. 8pm starts and 5am finishes aren't going to get many repeat customers.
5k, 20 minutes is still going to be finishing at 1am assuming an 8pm start. Title: Re: Starting Stacks and Clock Post by: Marky147 on October 01, 2012, 04:03:30 PM 15k 20minutes
People can still get 15k over the line in the same way they will with 5k early doors and the extra chips help ave stack at the business end (I think, unless my thinking is flawed). Keep the levels short though and hopefully get it done and dusted by 3. Title: Re: Starting Stacks and Clock Post by: paulhouk03 on October 01, 2012, 04:38:30 PM is this for a weekday tourney or a weekend one?
Title: Re: Starting Stacks and Clock Post by: Cf on October 01, 2012, 05:03:18 PM Let's say weekday.
I'm sliiightly happier for a weekend tournament to last a little longer. Title: Re: Starting Stacks and Clock Post by: brookie on October 01, 2012, 06:51:29 PM 15k 20minutes People can still get 15k over the line in the same way they will with 5k early doors and the extra chips help ave stack at the business end (I think, unless my thinking is flawed). Keep the levels short though and hopefully get it done and dusted by 3. this one for me Title: Re: Starting Stacks and Clock Post by: swinebag22 on October 01, 2012, 11:04:21 PM 5k/20 mins for a weekday. No ridiculous late finish for the workers. Can punt off early and still play cash/gamble.
Also what D said re: start on time, breaks. Title: Re: Starting Stacks and Clock Post by: Fenix35 on October 02, 2012, 01:36:36 AM What about 15/20 min clock in the first few levels and then changing to 30mins later on to give more player later and to stop the game dragging on so much in the early levels
Title: Re: Starting Stacks and Clock Post by: david3103 on October 02, 2012, 11:33:01 AM 20 minute clock with dealers who can keep the game moving - otherwise it's less than an orbit/level.
5k or something between that and 10k. 7.5 - 8k seems to work out ok, but 5k should be enough for a game that will end at a reasonable time. Start on time AND restart promptly after breaks. Why is this so difficult for Casino games to do? |