Hi der. Obviously depends on how wide we imagine the villain is going to shove. But if we go in order from wide to tight:
Some villains will shove ATC in this spot, giving us a calling range of:
(45.9%) 33+,A2+,K2s+,K3o+,Q3s+,Q6o+,J7s+,J8o+,T8s+,T9o
If villain is slightly competent, they should be shoving somewhere round nash optimal which looks like:
Villan Shoving Nash (Optimal): (68%) 22+,A2+,K2+,Q2s+,Q5o+,J2s+,J7o+,T2s+,T6o+,93s+,96o+,84s+,86o+,73s+,76o,63s+,65o,52s+,43s
Hero Call: (29.1%) 44+,A2+,K6s+,K8o+,Q9s+,QTo+,JTs
If we then give him a much tighter range than nash, something like:
(32%) 22+,A2+,K5s+,K8o+,Q8s+,Q9o+,J9s+,T9s
Then we should be calling off with:
(11.2%) 55+,A8s+,A9o+,KQs
Completely readless, I think I would be happy calling it off with somewhere in the region of 20% of hands to be on the safe side.
With regards of wanting to call it off tighter, I wouldn't hesitate to stick it in wide here because the pay jumps between 9th and 4th are relatively small. I would be looking to take some fairly small edges in these spots to try and give ourselves a decent stack and a much better chance of getting HU where you can actually make some $$$.
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