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Poker Hand Analysis
Tcoop Supersonic
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Topic: Tcoop Supersonic (Read 1532 times)
toddswain
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Tcoop Supersonic
«
on:
January 28, 2013, 10:16:17 PM »
Ok, im sure everyone's aware of the supersonic structure, this obv isnt long in, so kinda readless on villians, havent seen them get ool, but then again that doesnt mean much
toddswain: posts small blind 150
RedIceRap: posts big blind 300
*** HOLE CARDS ***
Dealt to toddswain [xx]
20wzu06: folds
antesvante: raises 3500 to 3800 and is all-in
frogger201: folds
williams46: raises 350 to 4150 and is all-in
mapof: folds
FaceStealer: folds
VOZNI: folds
Toddswain ?
How wide do we stack off here ? We have $5k chips (Also theres a 60 ante aswell, cant find the full hand history)
The hand i had felt like the line, not sure which side though
«
Last Edit: January 28, 2013, 10:21:07 PM by toddswain
»
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Ironside
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Re: Tcoop Supersonic
«
Reply #1 on:
January 28, 2013, 10:21:16 PM »
99+ AQ+ imho
without the 2nd player in hand the range is much wider
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paulhouk03
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Re: Tcoop Supersonic
«
Reply #2 on:
January 28, 2013, 10:24:39 PM »
Quote from: Ironside on January 28, 2013, 10:21:16 PM
99+ AQ+ imho
without the 2nd player in hand the range is much wider
isnt that too wide?
I havent played turbos for a while now
I would be calling aks+ qq+ maybe im too much of a nit these days (might call JJ here also)
I have no idea what the supersonice structre is like either
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Ironside
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Re: Tcoop Supersonic
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Reply #3 on:
January 28, 2013, 10:30:31 PM »
Quote from: paulhouk03 on January 28, 2013, 10:24:39 PM
Quote from: Ironside on January 28, 2013, 10:21:16 PM
99+ AQ+ imho
without the 2nd player in hand the range is much wider
isnt that too wide?
I havent played turbos for a while now
I would be calling aks+ qq+ maybe im too much of a nit these days (might call JJ here also)
I have no idea what the supersonice structre is like either
3 minute blinds has too widen our range
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TL900
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Re: Tcoop Supersonic
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Reply #4 on:
January 28, 2013, 11:27:54 PM »
TT AK i reckon looks good.
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Quote from: jgcblack
I wouldn't normally try so hard, but didn't have another opportunity I could wait for. I wasn't ready to surrender what I WANTED SO MUCH, that easily, I couldn't guarantee a call with me staying stoic and relying on a flinch "top pair" calling reflex.
action man
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Re: Tcoop Supersonic
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Reply #5 on:
January 29, 2013, 01:03:05 AM »
Quote from: TL900 on January 28, 2013, 11:27:54 PM
TT AK i reckon looks good.
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DMorgan
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Re: Tcoop Supersonic
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Reply #6 on:
January 29, 2013, 02:05:56 AM »
Quote from: TL900 on January 28, 2013, 11:27:54 PM
TT AK i reckon looks good.
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Boba Fett
Doctor of Thugonomics
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Re: Tcoop Supersonic
«
Reply #7 on:
January 29, 2013, 03:23:16 AM »
Antesvante is pretty good and I would imagine he has a pretty solid shoving range here so dont think we can/should call too light so for that reason I subscribe to the below range
Quote from: TL900 on January 28, 2013, 11:27:54 PM
TT AK i reckon looks good.
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MC
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Re: Tcoop Supersonic
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Reply #8 on:
January 29, 2013, 05:50:37 AM »
Yeah I like TT+, AK
with the big antes you could go with 99 and AQs if you think villains are adjusting for structure too
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pleno1
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Re: Tcoop Supersonic
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Reply #9 on:
January 29, 2013, 07:56:22 AM »
TT/aq
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Quote from: TightEnd on December 16, 2013, 12:59:59 AM
Worst playcalling I have ever seen. Bunch of fucking jokers . Run the bloody ball. 18 rushes all game? You have to be kidding me. Fuck off lol
toddswain
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Re: Tcoop Supersonic
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Reply #10 on:
January 29, 2013, 05:21:47 PM »
Cheers guys, the ranges given seem pretty solid. I actually had TT and folded
Felt really close, would have happily folded 99 and called JJ. Antes had AQs and other guy had 99
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