Title: How to cock up alternates and late entries? a case study Post by: TightEnd on September 06, 2007, 01:27:51 AM Well its going to be a good thread..so i thought I would at least start it lol
G Casino Luton tonight......................... :o ::) Title: Re: How to cock up alternates and late entries? a case study Post by: suzanne on September 06, 2007, 01:56:51 AM Tell us more?
Title: Re: How to cock up alternates and late entries? a case study Post by: TightEnd on September 06, 2007, 02:10:02 AM well now
I knew I was going to be late, but arrived at 8.38pm for a comp that started at 8.30pm Fair enough. So I go to pay my money and expect to be slotted into a spare spot on a table, in common with what I have witnessed in several comps since 1st September Well unfortunately they are playing three eleven handed tables... they closed reg at 8.20pm with 24 players and 9 in the restaurant who were unaware of this get added to 8 seater tables at 8.30pm... ....so I go second alternate, there being no spare seat... Spend two levels persuading the management that if they took two players off each of three tables and added the three alternates then they could have 4 nine handers and we'd all get to play No no they say, rules are rules and Head Office won't allow us to do that meanwhile 33 players are moaning, the alternates are pissed off and the common sense thing to do is ignored until they finally give in with ten minutes of the second level left...until a player objects to this! we finally get in as the last three hands of the rebuy period starts, and continue to play eleven handed after the break.... not the greatest drama in the world, and its easy to say things with hindsight....but how to ignore common sense just because your corporate culture does not allow you to show initiative, flexibility and customer service!! Title: Re: How to cock up alternates and late entries? a case study Post by: RichEO on September 06, 2007, 02:24:05 AM How did you do (no rebuy at least :P)?
Can an alternate change his mind and get a refund if it takes to long get a seat? Why were they playing 11 handed anyway? Title: Re: How to cock up alternates and late entries? a case study Post by: suzanne on September 06, 2007, 02:27:07 AM How did you do (no rebuy at least :P)? Can an alternate change his mind and get a refund if it takes to long get a seat? Why were they playing 11 handed anyway? Just what I was going to say Feel better? Title: Re: How to cock up alternates and late entries? a case study Post by: TightEnd on September 06, 2007, 02:29:49 AM How did you do (no rebuy at least :P)? Can an alternate change his mind and get a refund if it takes to long get a seat? Why were they playing 11 handed anyway? well going in that late you have to take the add on to give yourself a fighting chance a late entry pays and is immediately seated if there are spaces an alternate does not pay until he enters the comp, so there is not need for a refund Was pretty pleased that my persuasive powers got as far as getting a casino management to change its mind,but I didn't reckon on a player's objection!! (nothing personal, I just didn't see that there was much to object to!) they were playing 11 handed because when reg closed they had 24 players they seated 3 times 8 handed 9 players then showed between 8.20 and 8.30 they went to 3 times 11 not 3 times 8 and 1 times 9 thus leaving themselves no space for late entries daft,but true I suppose we are all learning at the mo, even cardroom managers Title: Re: How to cock up alternates and late entries? a case study Post by: RichEO on September 06, 2007, 02:41:08 AM How did you do (no rebuy at least :P)? Can an alternate change his mind and get a refund if it takes to long get a seat? Why were they playing 11 handed anyway? well going in that late you have to take the add on to give yourself a fighting chance a late entry pays and is immediately seated if there are spaces an alternate does not pay until he enters the comp, so there is not need for a refund Was pretty pleased that my persuasive powers got as far as getting a casino management to change its mind,but I didn't reckon on a player's objection!! (nothing personal, I just didn't see that there was much to object to!) they were playing 11 handed because when reg closed they had 24 players they seated 3 times 8 handed 9 players then showed between 8.20 and 8.30 they went to 3 times 11 not 3 times 8 and 1 times 9 thus leaving themselves no space for late entries daft,but true I suppose we are all learning at the mo, even cardroom managers The players that arrived between 8:20 and 8:30 are late entries? And so are the ones that come after the tourny has started? If 10 players had arrived between 8:20 and 8:30 they would have had 4 tables, right? Why is a late entry at 8:29 treated differently to a late entry at 8:31! You don't need to keep players waiting for a seat unless you don't have the tables or dealers free. Am I on the right track? Title: Re: How to cock up alternates and late entries? a case study Post by: M3boy on September 06, 2007, 05:12:41 AM We did business 4 ways.
Me, Danny, Ian and some other guy. On paper, I came 2nd, Danny 3rd and Ian won it Title: Re: How to cock up alternates and late entries? a case study Post by: Ironside on September 06, 2007, 06:48:42 AM with late entries once the number of tables is sorted out at the start they can add players to those tables but they cannot add more tables
once they decided to player 3 tables of 8 rather than 4 tables of 6 they cannot pull players off a table to add more players they cannot even add another table if there are 11 players waiting to join as alternates Title: Re: How to cock up alternates and late entries? a case study Post by: Ironside on September 06, 2007, 06:50:45 AM i should add the reason why they cant do this is due to the random draw
say 8 mates all turned up late all got sat on a new table along with 1 or 2 other players and started soft playing each other there would soon be a fuss kicked up Title: Re: How to cock up alternates and late entries? a case study Post by: TightEnd on September 06, 2007, 10:09:59 AM with late entries once the number of tables is sorted out at the start they can add players to those tables but they cannot add more tables once they decided to player 3 tables of 8 rather than 4 tables of 6 they cannot pull players off a table to add more players they cannot even add another table if there are 11 players waiting to join as alternates this is incorrect. On Sat 1st September they created a new table of 8 during the first level. Title: Re: How to cock up alternates and late entries? a case study Post by: kinboshi on September 06, 2007, 10:19:53 AM Iron makes a very valid point. If they add another table of alternates, what is to stop a 'team' of alternates arriving and then dumping the chips to one player?
Title: Re: How to cock up alternates and late entries? a case study Post by: TightEnd on September 06, 2007, 10:43:33 AM Iron makes a very valid point. If they add another table of alternates, what is to stop a 'team' of alternates arriving and then dumping the chips to one player? thats true, but they set a precedent on 1 sept by allowing it to happen Title: Re: How to cock up alternates and late entries? a case study Post by: Irishdenis on September 06, 2007, 10:55:00 AM Just two points on this issue.
1 At the world series it is common for late arrivals to be taken on mass to open new tables. Ironside is right about the risks involved but in principle I have no problem as we all want max value. 2 What will happen with events when you have two first days. If you arrive within two hours of the start of the second day will you be allowed in.! ! ! Title: Re: How to cock up alternates and late entries? a case study Post by: Snatiramas on September 06, 2007, 11:18:38 AM So many new things to be worked out I think it will be some time before it all settles down...........Just a shame that I wasn't there to object just for the sport lol
Title: Re: How to cock up alternates and late entries? a case study Post by: TightEnd on September 06, 2007, 11:33:22 AM So many new things to be worked out I think it will be some time before it all settles down...........Just a shame that I wasn't there to object just for the sport lol you would have been in your sporting element Title: Re: How to cock up alternates and late entries? a case study Post by: RioRodent on September 06, 2007, 01:19:08 PM So many new things to be worked out I think it will be some time before it all settles down...........Just a shame that I wasn't there to object just for the sport lol I'm sure you're right... but this is the introduction of the 2005 Gaming Act. It's not like all the changes where concealed in a sealed envelope "NOT TO BE OPENED UNTIL MIDNIGHT 31/08/07"... they have had something like 2 years to gear-up for the changes. Title: Re: How to cock up alternates and late entries? a case study Post by: englishrose on September 06, 2007, 01:57:03 PM with late entries once the number of tables is sorted out at the start they can add players to those tables but they cannot add more tables once they decided to player 3 tables of 8 rather than 4 tables of 6 they cannot pull players off a table to add more players they cannot even add another table if there are 11 players waiting to join as alternates this is incorrect. On Sat 1st September they created a new table of 8 during the first level. No it is correct, the only reason a table was opened that day is because it was the first day of the new rules, and a gaming manager (non cardroom) made the decision to open the table.It is a lot easier to explain to the GM that you have broken the rules on day 1.It is much harder now. Title: Re: How to cock up alternates and late entries? a case study Post by: TightEnd on September 06, 2007, 02:02:04 PM but I feel the rule is wrong, not a Luton complaint but addressed to Grosvenor Head office really.
I hope representations are made to change it Title: Re: How to cock up alternates and late entries? a case study Post by: englishrose on September 06, 2007, 02:14:03 PM These rules are new and we are learning more each day.It is however difficult to keep everyone happy.Do we start with 5/6 to a table,so we can add alternates as they arrive but make the players that are seated play short handed, or do we start with 7/8 to a table so the players still get a decent game and have a small number of seats available.
I am asking for your opinion as to which you would prefere if you are there on time and playing. ALL THE COMPERTITIONS REGISRATIONS NOW CLOSE 10 MINUTES BEFORE THE START TIME, EVEN IF YOU ARE QUEUEING TO ENTER. Title: Re: How to cock up alternates and late entries? a case study Post by: TightEnd on September 06, 2007, 02:18:53 PM got to err on the side of caution and start short handed, in advance of say 10-15 late entries which you have begun to get
if the late entries don't show you can easily break a table With regard to closing registration ten minutes before the start, this needs to go up in the cardroom. Not a single player knew (hence the many sitting finishing their meal when you closed it ) this and the many not on blonde still won't have a clue Communication issues need to be addressed. Title: Re: How to cock up alternates and late entries? a case study Post by: Snatiramas on September 06, 2007, 02:22:27 PM but then what would we whinge about
Title: Re: How to cock up alternates and late entries? a case study Post by: englishrose on September 06, 2007, 02:22:40 PM i WOULD JUST LIKE TO SAY THANKYOU TO THOSE PEOPLE WHO OVER THE PAST FEW DAYS HAVE BEEN AFFECTED BY THE RULE CHANGES, AND HAVE HUNG AROUND TO HOPEFULLY GET A SEAT AND I PROMISE IT WILL GET BETTER.
MANY THANKS LUV NINA.XXXXXXXXXX Title: Re: How to cock up alternates and late entries? a case study Post by: TightEnd on September 06, 2007, 02:23:51 PM your shirts
your shoes your jokes tom myland danish the food we'll never be short of whinge subjects! Title: Re: How to cock up alternates and late entries? a case study Post by: englishrose on September 06, 2007, 02:26:45 PM A NOTICE WAS PUT UP LAST NIGHT ON THE DESK SHOWING THE REGISTRATION CLOSE TIME.
Title: Re: How to cock up alternates and late entries? a case study Post by: TightEnd on September 06, 2007, 02:28:40 PM NO ONE SAW IT ;D ;nana;
Certainly not the players who hadn't been into the card-room before 8.20pm as they were in the restaurant Title: Re: How to cock up alternates and late entries? a case study Post by: Snatiramas on September 06, 2007, 02:32:26 PM your shirts your shoes your jokes tom myland danish the food we'll never be short of whinge subjects! fair point Title: Re: How to cock up alternates and late entries? a case study Post by: Nick Peters on September 06, 2007, 02:35:14 PM Just reading through the threads, the card-room applied their new rules correctly with reference to not opening a new table after registration had closed. I would say though, I would not have gone 11 handed for any reason and would always attempt to set up 8 and 9 handed for all competitions. The comp could then close registration and start on time. There is no Guideline 3 anymore. This gives the casino the opportunity to use the new rules where appropriate. Title: Re: How to cock up alternates and late entries? a case study Post by: englishrose on September 06, 2007, 02:52:42 PM We put the notice up before we went home ready for today.
thankyou nick for your feedback, you are right in what you say and with hindsight i would never set up 11 handed but the TD done what he thought was best at the time.Guideline 3 has gone but headoffice has not and we are set rules that are sometimes hard to run the room on, as they fail to add common sense. Title: Re: How to cock up alternates and late entries? a case study Post by: TightEnd on September 06, 2007, 03:00:14 PM Its easy to criticise with hindsight, and I know the decisions made were done so in good faith.
I just hope the powers that be in Head Office do allow you guys to use some common sense and show some flexibility. No customer really likes to hear and I paraphrase...well we would but Head Office says no...its indicative of an organisation that is hidebound by rules and not that customer facing Title: Re: How to cock up alternates and late entries? a case study Post by: bolt pp on September 06, 2007, 03:26:20 PM why didn't you say: "do you know who i am"!
Title: Re: How to cock up alternates and late entries? a case study Post by: TightEnd on September 06, 2007, 03:29:55 PM LOL
Guaranteed not to work that one, unless you are tikay Title: Re: How to cock up alternates and late entries? a case study Post by: AndrewT on September 06, 2007, 03:55:52 PM LOL Guaranteed not to work that one, unless you are tikay As if there's anyone who doesn't know who Tikay is. Title: Re: How to cock up alternates and late entries? a case study Post by: kinboshi on September 06, 2007, 04:20:27 PM LOL Guaranteed not to work that one, unless you are tikay As if there's anyone who doesn't know who Tikay is. (http://news.nationalgeographic.com/news/2003/05/images/030521_amazonhuaoranis.jpg) The one at the front on the right didn't. He's trying to hide his embarrassment. Title: Re: How to cock up alternates and late entries? a case study Post by: bolt pp on September 06, 2007, 04:23:36 PM LOL Guaranteed not to work that one, unless you are tikay As if there's anyone who doesn't know who Tikay is. (http://news.nationalgeographic.com/news/2003/05/images/030521_amazonhuaoranis.jpg) The one at the front on the right didn't. He's trying to hide his embarrassment. It's not that, he's just regretting asking tikay how his journey was? Title: Re: How to cock up alternates and late entries? a case study Post by: doubleup on September 06, 2007, 07:27:15 PM These rules are new and we are learning more each day.It is however difficult to keep everyone happy.Do we start with 5/6 to a table,so we can add alternates as they arrive but make the players that are seated play short handed, or do we start with 7/8 to a table so the players still get a decent game and have a small number of seats available. I am asking for your opinion as to which you would prefere if you are there on time and playing. ALL THE COMPERTITIONS REGISRATIONS NOW CLOSE 10 MINUTES BEFORE THE START TIME, EVEN IF YOU ARE QUEUEING TO ENTER. A common procedure is to put one stack of chips on each table for late arrivals. These chips are removed if no one takes the seat. Title: Re: How to cock up alternates and late entries? a case study Post by: celtic on September 06, 2007, 08:04:24 PM 33 runners ready for the kick off at 8.30. Why not set up 5 tables, 7 on 4 tables 5 on the other, put chips at 10 seats and blind them away, if they are not taken by the end of level 2 then remove the unused stacks. Simple? No? Yes?
i went into the cardroom on Monday before the comp started 8.29 roughly and was told i had to wait for the comp to start before i could join, which is fair enough. The reason being that if there was 50 people queing up (lol) then the comp would never get started. Sat down for the second hand and had to post the SB & BB as PUNISHMENT!!!! WTF is that all about??? It's ok realy cos i bluffed them back on the 3rd hand ;D but seems a daft rule. If you blind away the missing people then this seems fairer and may encourage them to get there and, that would make for a better game surely? it also stops them turning up 2 mins b4 the end of the re-buy period and getting in on the cheap. Particulary advantageous in the re-buy plus 1 add on OR re-buy comp on a monday where we had someone knocked out BEFORE another player had entered!!! In this comp you can turn up at the end of the re-buy, buy in & have a top up and go back after the break with 5700 chips whereas if u have a AA v KK situation on the first hand then have to fret for the next hour that if you lose your re-buy chips then you are out of the comp. Vince Title: Re: How to cock up alternates and late entries? a case study Post by: M3boy on September 07, 2007, 08:31:38 AM Good point Vince
And one I hope they take on board. Alternates have been going on in USA for some time and this is how they do it there. They "fill" up the blank seats with chips and they get blinded away accordingly. So when Alternates come and join, they just go to one of the empty seats with chips. End of first break if the empty seats remain empty, the chips are removed. Simple But I would suspect that their computer system couldnt cope with this, if this is the case then they need a new system! Title: Re: How to cock up alternates and late entries? a case study Post by: turny on September 07, 2007, 08:52:56 AM Good point Vince And one I hope they take on board. Alternates have been going on in USA for some time and this is how they do it there. They "fill" up the blank seats with chips and they get blinded away accordingly. So when Alternates come and join, they just go to one of the empty seats with chips. End of first break if the empty seats remain empty, the chips are removed. Simple But I would suspect that their computer system couldnt cope with this, if this is the case then they need a new system! the simpleist and fairest way. its not rocket science is it! Title: Re: How to cock up alternates and late entries? a case study Post by: englishrose on September 07, 2007, 10:25:37 AM lol. you are right it is not rocket science, but unlike in the states where they have rockets and a very good camera view of all tables and players at all times ( i have seen a camera check in the Luxor) we on the other hand DO NOT.
This is my fear, that allthough 99% of our players are very trustworthy, chips however do go missing from other players stacks and we are unable to see well enough as to where or who has them. So having these unattended chips on all the tables would have to be looked into, but as with anything you guys suggest i am always more than happy to pass this on. see ya soon Nina.x Title: Re: How to cock up alternates and late entries? a case study Post by: TightEnd on September 07, 2007, 10:58:38 AM State of the art casino, £6m spent on it only six months ago
Get cameras that cover every table!!! Sigh. Title: Re: How to cock up alternates and late entries? a case study Post by: kinboshi on September 07, 2007, 11:07:21 AM Just buy lots of these - that'll keep the other players' filthy mitts of those chips.
(http://www.cooking.com/images/products/shprodde/184729.jpg) Title: Re: How to cock up alternates and late entries? a case study Post by: Shogun112 on September 07, 2007, 12:22:37 PM I have played in a few Alternates and can say this...
they were all 10 player games, so made it a little easier... 1st time played... started the game.... 6 tables full and 2 tables of 9.... therefore 2 empty seats... Alternate open only for the first hour... So... 1st person arrived, pays his money, and gets a seat.... 2nd person, same..... 3rd person, he now has to wait for a seat when someone loses their chips... that loser leaves his seat, and alternate 3 gets it... The loser, if he wants to, becomes the first person after the next out... The loser does not keep his seat and pay just like a rebuy... One difference to this rule is... If nobody is waiting and someone goes out... He can stay where he is... If another 9 players suddenly arrive and there are 10 waiting... Another table is opened... Not for any less than a full table, because, if 5 were on 1 table and 10 on the other 6 tables.. not fair.. No pulling people of other tables to make them 9 player tables etc... ONLY add a new table if there is enough players to fill it completely... So, although some people think there is a more sensible way of doing the alternates, you are not supposed to do it any other way than I explained.. Title: Re: How to cock up alternates and late entries? a case study Post by: englishrose on September 07, 2007, 12:36:52 PM At any G or grosvenor we are not allowed at present to open a new table.No player who has come out of a comp can re-enter the same comp as an alternate even if there are seats.
I have played in a few Alternates and can say this... they were all 10 player games, so made it a little easier... 1st time played... started the game.... 6 tables full and 2 tables of 9.... therefore 2 empty seats... Alternate open only for the first hour... So... 1st person arrived, pays his money, and gets a seat.... 2nd person, same..... 3rd person, he now has to wait for a seat when someone loses their chips... that loser leaves his seat, and alternate 3 gets it... The loser, if he wants to, becomes the first person after the next out... The loser does not keep his seat and pay just like a rebuy... One difference to this rule is... If nobody is waiting and someone goes out... He can stay where he is... If another 9 players suddenly arrive and there are 10 waiting... Another table is opened... Not for any less than a full table, because, if 5 were on 1 table and 10 on the other 6 tables.. not fair.. No pulling people of other tables to make them 9 player tables etc... ONLY add a new table if there is enough players to fill it completely... So, although some people think there is a more sensible way of doing the alternates, you are not supposed to do it any other way than I explained.. Title: Re: How to cock up alternates and late entries? a case study Post by: englishrose on September 07, 2007, 12:41:33 PM State of the art casino, £6m spent on it only six months ago Get cameras that cover every table!!! Sigh. YES PLEASE WOULD LOVE A CAMERA ON EVERY TABLE, WOULD MAKE MY LIFE MUCH EASIER. I WILL LET YOU PUT THAT ONE TO MARTIN............best of luck........ |