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Author Topic: Re-Entry and Late Reg - Your Views please?  (Read 31436 times)
Ironside
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« Reply #60 on: September 01, 2015, 03:56:15 AM »

Just for some balance what was the format of the first ever monthly deepstack at dtd back in the day?  £300 2 days 10k chips, starting blinds 25/50, 40 min clock, proper freezeout/no late entry at all and only 1 day 1?

there was late entries but only an hour or 2 10k chips sounds right not sure on the clock yes there was only 1 day 1
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« Reply #61 on: September 01, 2015, 04:04:05 AM »

Just for some balance what was the format of the first ever monthly deepstack at dtd back in the day?  £300 2 days 10k chips, starting blinds 25/50, 40 min clock, proper freezeout/no late entry at all and only 1 day 1?

Only time I've been to DTD for a 300 was in early 2009, which was 10k starting stack, and I think it was a 40min clock.

Turned out to be the worst table draw of my life, because it meant meeting Cute, and I've been listening to him moan it in ever since Cheesy
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« Reply #62 on: September 01, 2015, 07:46:35 AM »

Just for some balance what was the format of the first ever monthly deepstack at dtd back in the day?  £300 2 days 10k chips, starting blinds 25/50, 40 min clock, proper freezeout/no late entry at all and only 1 day 1?

Only time I've been to DTD for a 300 was in early 2009, which was 10k starting stack, and I think it was a 40min clock.

Turned out to be the worst table draw of my life, because it meant meeting Cute, and I've been listening to him moan it in ever since Cheesy

Who is "Cute"?
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« Reply #63 on: September 01, 2015, 08:06:10 AM »

If I move all in v Mr multiple bullets, I can't rep it, I have to have it. The flip side is, he can rep it and I can't call.

Honrybadger's point about looking at it as several players all called Alex Goulder doesn't work. We have to look a it as several players all called Alex Goulder that we can't rep a hand against.

Btw- I saw the typo, but it was too good to correct.
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« Reply #64 on: September 01, 2015, 10:00:38 AM »

The argument as to whether re-entry or multi entry gives an advantage to any particular group of players is pointless to be honest.

Rob is seeking opinions and nobody's opinion can possibly be wrong, it may be flawed but if their flawed thinking is what's stopping them from turning up at DTD to play these comps then that's what Rob needs to know.

Fwiw (not a lot) I personally think that multi entry gives a huge advantage when it comes to marginal decisions in early levels of tournaments. For example in a 3 day comp, level one with no information on any players whatsoever. A pro who has experience of going deep in to long tournaments may find the fold button with the second nuts as he knows he's got 3 whole days to utilise his edge over the field. Knowing that he has the option to re-enter with an average stack again makes his decision much easier.

His decision has to be affected by the knowledge that he can re-enter and if he claims otherwise he's lying. You can argue all day about if it's right it's right but there's no way that having the re-enter option doesn't help. There's also the point that his decision is affected by whether the other guy has the ability to re-enter. The whole dynamic changes when either or both players can or will re-enter.

Maybe if people are planning on re-entering they should have to purchase their (refundable) re-entry ticket at the time they initially enter and have some kind of token on display? At least if other players know everyone else's situation they can make the necessary adjustments to their calling/folding/bluffing ranges.



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« Reply #65 on: September 01, 2015, 10:03:54 AM »

The argument as to whether re-entry or multi entry gives an advantage to any particular group of players is pointless to be honest.

Rob is seeking opinions and nobody's opinion can possibly be wrong, it may be flawed but if their flawed thinking is what's stopping them from turning up at DTD to play these comps then that's what Rob needs to know.

Fwiw (not a lot) I personally think that multi entry gives a huge advantage when it comes to marginal decisions in early levels of tournaments. For example in a 3 day comp, level one with no information on any players whatsoever. A pro who has experience of going deep in to long tournaments may find the fold button with the second nuts as he knows he's got 3 whole days to utilise his edge over the field. Knowing that he has the option to re-enter with an average stack again makes his decision much easier.

His decision has to be affected by the knowledge that he can re-enter and if he claims otherwise he's lying. You can argue all day about if it's right it's right but there's no way that having the re-enter option doesn't help. There's also the point that his decision is affected by whether the other guy has the ability to re-enter. The whole dynamic changes when either or both players can or will re-enter.

Maybe if people are planning on re-entering they should have to purchase their (refundable) re-entry ticket at the time they initially enter and have some kind of token on display? At least if other players know everyone else's situation they can make the necessary adjustments to their calling/folding/bluffing ranges.





That's a great Post Mr R.
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« Reply #66 on: September 01, 2015, 10:08:37 AM »

There does appear to be a consensus on here that late registration is good for the game (especially for those stuck in traffic, cant get out of bed, plan to avoid early action on the felt,  or people who love being fashionably late or lazy).  but how many levels of late registration should be allowed??  if the day 1's are 12 levels long is 3, 6, 9 or 11 levels of late registration acceptable??  

Consistency in the late registration must be adhered to! if day 1A has late reg until the end of level 3, the final flight of the week should not have late reg until 9/11. as has been seen on several occasions.

There are pros and cons to a re-entry and like most things in life it just depends on what side of the fence you sit on!!   RED-DOG makes a very clear, simple and effective argument against  Mr Multi bullets which most people would agree with.
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« Reply #67 on: September 01, 2015, 10:09:19 AM »

If I move all in v Mr multiple bullets, I can't rep it, I have to have it. The flip side is, he can rep it and I can't call.


If I move allin vs Mr 1 bullet, he's never going to pay me off. The flip side is, when they move in against me, I will pay them off everytime.
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« Reply #68 on: September 01, 2015, 10:10:06 AM »

The argument as to whether re-entry or multi entry gives an advantage to any particular group of players is pointless to be honest.

Rob is seeking opinions and nobody's opinion can possibly be wrong, it may be flawed but if their flawed thinking is what's stopping them from turning up at DTD to play these comps then that's what Rob needs to know.

Fwiw (not a lot) I personally think that multi entry gives a huge advantage when it comes to marginal decisions in early levels of tournaments. For example in a 3 day comp, level one with no information on any players whatsoever. A pro who has experience of going deep in to long tournaments may find the fold button with the second nuts as he knows he's got 3 whole days to utilise his edge over the field. Knowing that he has the option to re-enter with an average stack again makes his decision much easier.

His decision has to be affected by the knowledge that he can re-enter and if he claims otherwise he's lying. You can argue all day about if it's right it's right but there's no way that having the re-enter option doesn't help. There's also the point that his decision is affected by whether the other guy has the ability to re-enter. The whole dynamic changes when either or both players can or will re-enter.

Maybe if people are planning on re-entering they should have to purchase their (refundable) re-entry ticket at the time they initially enter and have some kind of token on display? At least if other players know everyone else's situation they can make the necessary adjustments to their calling/folding/bluffing ranges.








So you say the argument is pointless, and then you make your argument?
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« Reply #69 on: September 01, 2015, 10:11:33 AM »

If I move all in v Mr multiple bullets, I can't rep it, I have to have it. The flip side is, he can rep it and I can't call.


If I move allin vs Mr 1 bullet, he's never going to pay me off. The flip side is, when they move in against me, I will pay them off everytime.

But I have to have it, and most of the time, I don't got it.
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« Reply #70 on: September 01, 2015, 10:15:43 AM »

The argument as to whether re-entry or multi entry gives an advantage to any particular group of players is pointless to be honest.

Rob is seeking opinions and nobody's opinion can possibly be wrong, it may be flawed but if their flawed thinking is what's stopping them from turning up at DTD to play these comps then that's what Rob needs to know.

Fwiw (not a lot) I personally think that multi entry gives a huge advantage when it comes to marginal decisions in early levels of tournaments. For example in a 3 day comp, level one with no information on any players whatsoever. A pro who has experience of going deep in to long tournaments may find the fold button with the second nuts as he knows he's got 3 whole days to utilise his edge over the field. Knowing that he has the option to re-enter with an average stack again makes his decision much easier.

His decision has to be affected by the knowledge that he can re-enter and if he claims otherwise he's lying. You can argue all day about if it's right it's right but there's no way that having the re-enter option doesn't help. There's also the point that his decision is affected by whether the other guy has the ability to re-enter. The whole dynamic changes when either or both players can or will re-enter.

Maybe if people are planning on re-entering they should have to purchase their (refundable) re-entry ticket at the time they initially enter and have some kind of token on display? At least if other players know everyone else's situation they can make the necessary adjustments to their calling/folding/bluffing ranges.








So you say the argument is pointless, and then you make your argument?

So what?
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« Reply #71 on: September 01, 2015, 10:18:03 AM »

The argument as to whether re-entry or multi entry gives an advantage to any particular group of players is pointless to be honest.

Rob is seeking opinions and nobody's opinion can possibly be wrong, it may be flawed but if their flawed thinking is what's stopping them from turning up at DTD to play these comps then that's what Rob needs to know.

Fwiw (not a lot) I personally think that multi entry gives a huge advantage when it comes to marginal decisions in early levels of tournaments. For example in a 3 day comp, level one with no information on any players whatsoever. A pro who has experience of going deep in to long tournaments may find the fold button with the second nuts as he knows he's got 3 whole days to utilise his edge over the field. Knowing that he has the option to re-enter with an average stack again makes his decision much easier.

His decision has to be affected by the knowledge that he can re-enter and if he claims otherwise he's lying. You can argue all day about if it's right it's right but there's no way that having the re-enter option doesn't help. There's also the point that his decision is affected by whether the other guy has the ability to re-enter. The whole dynamic changes when either or both players can or will re-enter.

Maybe if people are planning on re-entering they should have to purchase their (refundable) re-entry ticket at the time they initially enter and have some kind of token on display? At least if other players know everyone else's situation they can make the necessary adjustments to their calling/folding/bluffing ranges.








So you say the argument is pointless, and then you make your argument?

So what?



What?
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« Reply #72 on: September 01, 2015, 10:19:07 AM »

If I move all in v Mr multiple bullets, I can't rep it, I have to have it. The flip side is, he can rep it and I can't call.


If I move allin vs Mr 1 bullet, he's never going to pay me off. The flip side is, when they move in against me, I will pay them off everytime.

But I have to have it, and most of the time, I don't got it.

You crazy you!
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tikay
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« Reply #73 on: September 01, 2015, 10:20:00 AM »



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« Reply #74 on: September 01, 2015, 10:29:41 AM »

If I move all in v Mr multiple bullets, I can't rep it, I have to have it. The flip side is, he can rep it and I can't call.


If I move allin vs Mr 1 bullet, he's never going to pay me off. The flip side is, when they move in against me, I will pay them off everytime.

But I have to have it, and most of the time, I don't got it.

Lol, have You ever moved all in and not had it?
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