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Author Topic: Follow the action Ruling.  (Read 3706 times)
Cf
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« Reply #15 on: September 12, 2012, 01:19:37 AM »

Quote
Otherwise though if it's only a few actions (3, prob 4 at the most) and the impression is the whole thing was a bit of an accident then i'd be inclined to roll the action back and treat the other bets as out of turn.

Opens the game up to a whole load more angle shooting.

For example, you have a marginal hand UTG you can now simply cover your cards with your hands, hope UTG+1 doesn't notice, see how the action goes and then call it back when you know if it's going to be limped behind you.

That's where some common sense comes into it. If the dealer reports that the player has done something like this then we can kill the hand.
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MANTIS01
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« Reply #16 on: September 12, 2012, 03:09:42 AM »

The problem is people never frantically shout to stop the action and then fold. So people know when you bother to frantically stop the action and then raise your hand is genuinely strong. In order to balance this range the frantic stop bluff merge deserves consideration in such situations.
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« Reply #17 on: September 12, 2012, 03:52:06 AM »

3 passive actions (folding), 2 active (calling/ raising)..  This is actually a TDA rule and I believe this incident was in a cash game. The ruling just needs to be consistent with the room and whatever the floor person decides. I would agree the hand is dead as it can open up angle shooting by some players and so there are no grey areas in the future. Just decide one way or another and be consistent.

The player should actually call for time if he has a decision so the action doesn't move along, unfortunately if someone called time in most cardrooms, there would be an echo of " Quarter past Twelve" or such
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« Reply #18 on: September 12, 2012, 07:20:10 AM »

The problem is people never frantically shout to stop the action and then fold. So people know when you bother to frantically stop the action and then raise your hand is genuinely strong. In order to balance this range the frantic stop bluff merge deserves consideration in such situations.


Ahh, the old stop bluff merge.
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« Reply #19 on: September 12, 2012, 10:35:47 AM »

You're missing the point.

If seat 2 hasn't acted - Then seats 3 and 4 have acted out of turn.

And thats a fact.
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« Reply #20 on: September 12, 2012, 11:56:50 AM »

Some extra info. Jim can correct me if I'm wrong.

has cash in front of him, waiting for chips.

is clever enough to know what's going on around him.
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« Reply #21 on: September 12, 2012, 01:17:05 PM »

So some zombie is holding the game up tanking everytime it gets to him so all we have to do is get2 callers behind him and his hand is dead. Sweet. If this happens a couple of times it might speed him up Smiley
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« Reply #22 on: September 12, 2012, 06:36:09 PM »

Some extra info. Jim can correct me if I'm wrong.

has cash in front of him, waiting for chips.

is clever enough to know what's going on around him.

The 2 seat is a known angle shooter

Ruling given is that he can call but not raise. Hand is live and all normal options are his after the flop.
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« Reply #23 on: September 12, 2012, 11:32:44 PM »

Some extra info. Jim can correct me if I'm wrong.

has cash in front of him, waiting for chips.

is clever enough to know what's going on around him.

The 2 seat is a known angle shooter

Ruling given is that he can call but not raise. Hand is live and all normal options are his after the flop.

i think in these spotts a lot of the time the TD should use common sense!
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